I cannot comment on Mesmer skills - I'm an ele/mo. However, I can advise you on how to make an ele/mo, if that is what you want to be (and I think it's a pretty good choice).
Your main attributes should be Fire, Energy Storage and Healing (though maybe not in that particular order). In my opinion, fire is the most powerful element, much more powerful than water. Spells like Meteor Shower, Firestorm, Rodgort's mark of something-or-other and even flare are very powerful. The only other spell that's really impressed me is Aftershock. Healing is very important to keep yourself alive, as other monks, henchmen or otherwise, are rarely reliable to do that job. Energy Storage is important for spellpoints.
If you want a guide as to what spells you should use, here it is. I'm level 17, and I still find Flare my main attacking spell. It's quick, cheap, and does quite a large amount of damage. Firestorm is useful until you find no room for it. Meteor and Meteor Shower are both powerful spells to use on a powerful monster, or monsters in the case of the shower. Rodgort's thingy, when you eventually manage to find it, sounds very powerful. Healing Breeze will very often keep you alive. Orison of Healing/Heal Other are realtively powerful (not sure about Heal Other, I don't have it yet.) Heal Party is important, as most monks don't bother. Ressurection is very important, in case monks die. Those, I think, are the most important spells for this build.
|