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Old May 30, 2005, 05:50 AM // 05:50   #1
Frost Gate Guardian
 
Join Date: May 2005
Location: :O
Guild: None atm
Profession: W/Mo
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Default Elementalist Builds (Mo or Me)

My primary is an Elementalist.

I was thinking of goin Air/Inspiration to take up some massive attacks for PvP

I was also thinking of Water/Healing for support in PvP and water is decent for PvE.

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Old May 30, 2005, 06:35 AM // 06:35   #2
Academy Page
 
Join Date: May 2005
Location: Maryland, USA
Guild: GNYU
Profession: W/E
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What do you think of water and inspiration for both PvE and PvP? I've been thinking about that because water can be used for both PvE and PvP.
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Old May 30, 2005, 02:08 PM // 14:08   #3
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
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Its good, but the problem is if you find yourself in a pick up group, and they find you cant nuke, they will react somewhat negativley... people are fairly single minded... at least when i took my el/me and made a domination illusion energy storage mesmer for the night.
Inspiration is generally pretty vital in any nuker build, since while energy storage gives you the bang, youve got no way of getting the energy back.. and thats what insipration does. Water healing is good, but youll be pushed to go enedurance. El/Mo often specialise in the bigger heals, because they have the energy, and water is quite energy intensive, as are all the elements. Therefore youll need to be careful when choosing your skills that you dont give yourself too many big spells.
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Old Jun 06, 2005, 08:28 AM // 08:28   #4
Lion's Arch Merchant
 
Join Date: May 2005
Profession: W/N
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I cannot comment on Mesmer skills - I'm an ele/mo. However, I can advise you on how to make an ele/mo, if that is what you want to be (and I think it's a pretty good choice).

Your main attributes should be Fire, Energy Storage and Healing (though maybe not in that particular order). In my opinion, fire is the most powerful element, much more powerful than water. Spells like Meteor Shower, Firestorm, Rodgort's mark of something-or-other and even flare are very powerful. The only other spell that's really impressed me is Aftershock. Healing is very important to keep yourself alive, as other monks, henchmen or otherwise, are rarely reliable to do that job. Energy Storage is important for spellpoints.

If you want a guide as to what spells you should use, here it is. I'm level 17, and I still find Flare my main attacking spell. It's quick, cheap, and does quite a large amount of damage. Firestorm is useful until you find no room for it. Meteor and Meteor Shower are both powerful spells to use on a powerful monster, or monsters in the case of the shower. Rodgort's thingy, when you eventually manage to find it, sounds very powerful. Healing Breeze will very often keep you alive. Orison of Healing/Heal Other are realtively powerful (not sure about Heal Other, I don't have it yet.) Heal Party is important, as most monks don't bother. Ressurection is very important, in case monks die. Those, I think, are the most important spells for this build.
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